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An old-school indie TCG/RPG/MMO for iOS, Android and Windows

Post has published by Lord Devil

is an old-school indie TCG/RPG/MMO game for iOS & Android & Steam. It innovatively combines the gameplay of collectible card and role-playing games, and breaks the conventions of the usual limited turn-based card games by providing a truly unique single and multiplayer experience including co-op, pvp, crafting and trading.

🇦🇹 Made with love in Austria 🇦🇹

Reborn – Early Access on Steam to be announced!

Platforms

Features

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featureActionRPGEN

Create a deck from over 270 ability cards like attacks, magic attacks, buffs, debuffs, or fellows and fight against your enemies in intense real time battles.

featureCardRPGEN

Enter the world of Requia, conquer the ancient planet Aurelis and solve countless of quests on your road to fame and glory. Choose the role of a fighter, paladin, magician or whatever you like. Only your equipment cards and your deck determines your role in the game.

featureDynamicSpawnEN

Beat rare monsters or collect ancient chests, before someone else does. Collect different resource cards online or offline in order to craft valuable equipment- and item cards.

featureCraftingEN

Craft your own equipment- and item cards in 6 different crafting classes.

featureTradingEN

Secured by a sophisticated barcode system, the direct trade of cards is only possible from mobile phone to mobile phone and enables the secure trade between friends, while making it hard for the 3rd party market, like china farmers, to succeed.

featureArenaEN

Challenge your friends to exciting pvp duels or fight with them together against mighty creatures.

Visit the arena and fight for glory and honor in the leagues.

featureAuctionhouseEN

Acquire more wealth and become the merchant of Aurelis. Use the secure auction house to safely trade with valuable equipment-, item-, and resource cards.

featureDungeonEN

Take on the challenge of continuous battles through the new dungeons, alone or with a friend, for even more rare rewards.

featureEnchantingEN

Double cards – yes? Raise them to the next level by enchanting them together.
Double cards – no? Craft your own copies and use them through enchanting.

featureKnowledgeEN

Collect all kind of different cards (ability-, item-, equipment-, monster-, resource- and recipe cards) in your knowledge base in order to keep track. Higher knowledge with monsters provides you with additional advantages in battle.

featureEventsEN

Compete with other players and take part in the weekly events to get valuable crystals and coins as rewards.

featureAchievementsEN

No matter what you do, the achievement system rewards you in all categories for your brave deeds. Not only will you get noble badges, but you’ll also be rewarded with ability cards and card packs.

No Pay2Win

Includes several mechanics in order to prevent Pay2Win.

Multi-Device Support

Supports iOS, Android and Windows. You can always switch between those devices.

Zero tolerance

The game is 100% online, which allows for strict monitoring of any kind of cheating activity.

Community

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You want to know more?

Do not hesitate to get part of our friendly Community and join our Discord server – we are happy to hear from you!

Olivia Back

News

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Enchanting…

Post has published by Lord Devil
And another month has passed and autumn has already left its mark *shiver*. So there were plenty of time to create the first graphic effects of Requia Online. Without revealing too much, I want to give you some insights in the enchanting levels of the cards. There will be 10...
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Endless fight against cheaters…

Post has published by Lord Devil
If I am looking back at my online gaming history, there is one thing that always pops up my mind: Regardless of the genre I played one of my biggest concerns were cheaters. I would say every one of us, who is a serious gamer, was at some point confronted...
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Summer vacation? Not with us!

Post has published by Lord Devil
While many of you are eagerly awaiting the summer holidays or are already enjoying it, we have our hands full in order to get the game to its alpha stage - which means - that I am finally moving from the boring concepts and technical details to a "real" product....
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