Development Update (May)
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Another month has passed, and there's been significant progress behind the scenes. As some of you may have noticed, I've removed the early access release date from the Steam Wishlist and announcement section 😱. I understand this may be surprising, so let me explain. This past month, my focus was...
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Development Update (April)
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The last few weeks have flown by. You may have already noticed, but unfortunately, I had to postpone the release date for Early Access again by one month to 23/06/23 🤮. I'm slowly starting to feel like I'm in a Blizzard game ðŸ˜ðŸ™ˆ. But the release on the Steam Store...
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Development Update (March)
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As promised, the next development update with further information on the release date and current developments. The release date has now been confirmed and, as expected, cannot be met entirely, as I am simply running late. The app unlocks on the different platforms will also require some time. However, I...
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Development Update (February)
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I don't want to be dishonest, but I really needed a break to take care of our family/work/dog & Co and had therefore hardly worked on Requia since the end of last year 🙈. This means of course that the release date I am aiming for in March will probably...
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Requia Online – Reborn goes Steam
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It's done and the first basic version of Requia Online - Reborn runs flawlessly on Windows. There is still some work to do in order to optimize the controls for PC, but I will finally be able to offer the long-promised version for Windows via Steam 💪🤗! Unfortunately, this set...
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