Development Update (April)

The last few weeks have flown by. You may have already noticed, but unfortunately, I had to postpone the release date for Early Access again by one month to 23/06/23 ๐Ÿคฎ. I’m slowly starting to feel like I’m in a Blizzard game ๐Ÿ˜ญ๐Ÿ™ˆ. But the release on the Steam Store turned out to be a bit more difficult than originally planned. I had to integrate the entire Steamworks SDK into the game, as well as creating the shop integration via Steam. In addition, there is an approximately 2-week period before the client is approved…

Anyway, the majority of the work is now done, and I am eagerly waiting for the approval of my Steam Store ๐Ÿ‘ โ€“ after that I will put it online immediately. This will allow you to add the game finally to your “Wishlist” ๐Ÿ˜.

As soon as that happens, I will send out another newsletter to keep you all informed about the upcoming release and hopefully have you add the game to your “Wishlist” โ€“ this will help make us more visible on Steam.

What happened in March/April?

  • Steam Integration
  • Adjustments to Homepage/Trailer for the new “Reborn” version
  • Steam Store is now ready and awaiting approval
  • New tutorial is completed
  • Tests/bug-fixes/adjustments on new features
  • Implementation of new effects/companion visualisation
  • Hall of Fame for players from Prelude/Interlude introduced in Tamaree ๐Ÿ˜‰
  • Optimizations for the Steam version

What still needs to be done?

  • Adjustments to iOS/Android Store for the “Reborn” version
  • Client approval for all stores (iOS/Android/Steam)
  • Adjustments to the manual for the “Reborn” version
  • Basic balancing of monsters/rewards/bonuses, etc.
  • Community work

As you can see, it’s definitely coming to an end, and I can’t wait to welcome you all back in Aurelis ๐Ÿ˜ƒ!

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