Another month has passed, and there’s been significant progress behind the scenes. As some of you may have noticed, I’ve removed the early access release date from the Steam Wishlist and announcement section ๐ฑ. I understand this may be surprising, so let me explain.
This past month, my focus was primarily on getting the Steam store ready and approved so that you could start wishlisting Requia Online – Reborn. The support you’ve shown has been tremendous, thank you ๐.
However, during this process, I’ve had to make a difficult decision based on the feedback I’ve received. My primary goal with the Reborn version is to cater to a more wide audience in order to maintain a healthy and continuously growing community ๐, an aspect crucial to the success of any online game. Upon analyzing feedback, I’ve found that, aside from the initial difficulty in getting into Requia, the game’s graphics have been another barrier for many potential players.
As a solo developer who has created all the graphics with purchased assets and Photoshop, I acknowledge that the art style may seem inconsistent. This has been a point of critique from larger review platforms, and while I can’t immediately change this due to budget constraints, I’m optimistic about a recent development: AI.
This month, I’ve been experimenting with AI tools for creating game assets, and it appears really promising. With a bit more fine-tuning, I believe I can create a unique and consistent graphic style with the help of AI. I’m excited to embark on this journey because, if successful, it could significantly improve the game’s visual appeal, thereby increasing its potential for success.
So, I’ve decided to delay the release date a little more to give this process a chance. I understand this may be disappointing, but I assure you it’s a step taken with the game’s long-term success in mind ๐ค.
I’ll continue to share updates as this process unfolds, and as soon as I have more details, I’ll begin posting some examples and set up a new release date.