An old-school indie TCG/RPG/MMO for iOS, Android and Windows

Post has published by Lord Devil

is an old-school indie TCG/RPG/MMO game for iOS & Android & Steam. It innovatively combines the gameplay of collectible card and role-playing games, and breaks the conventions of the usual limited turn-based card games by providing a truly unique single and multiplayer experience including co-op, pvp, crafting and trading.

🇦🇹 Made with love in Austria 🇦🇹

Reborn – Early Access on Steam to be announced!



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Create a deck from over 270 ability cards like attacks, magic attacks, buffs, debuffs, or fellows and fight against your enemies in intense real time battles.


Enter the world of Requia, conquer the ancient planet Aurelis and solve countless of quests on your road to fame and glory. Choose the role of a fighter, paladin, magician or whatever you like. Only your equipment cards and your deck determines your role in the game.


Beat rare monsters or collect ancient chests, before someone else does. Collect different resource cards online or offline in order to craft valuable equipment- and item cards.


Craft your own equipment- and item cards in 6 different crafting classes.


Secured by a sophisticated barcode system, the direct trade of cards is only possible from mobile phone to mobile phone and enables the secure trade between friends, while making it hard for the 3rd party market, like china farmers, to succeed.


Challenge your friends to exciting pvp duels or fight with them together against mighty creatures.

Visit the arena and fight for glory and honor in the leagues.


Acquire more wealth and become the merchant of Aurelis. Use the secure auction house to safely trade with valuable equipment-, item-, and resource cards.


Take on the challenge of continuous battles through the new dungeons, alone or with a friend, for even more rare rewards.


Double cards – yes? Raise them to the next level by enchanting them together.
Double cards – no? Craft your own copies and use them through enchanting.


Collect all kind of different cards (ability-, item-, equipment-, monster-, resource- and recipe cards) in your knowledge base in order to keep track. Higher knowledge with monsters provides you with additional advantages in battle.


Compete with other players and take part in the weekly events to get valuable crystals and coins as rewards.


No matter what you do, the achievement system rewards you in all categories for your brave deeds. Not only will you get noble badges, but you’ll also be rewarded with ability cards and card packs.

No Pay2Win

Includes several mechanics in order to prevent Pay2Win.

Multi-Device Support

Supports iOS, Android and Windows. You can always switch between those devices.

Zero tolerance

The game is 100% online, which allows for strict monitoring of any kind of cheating activity.


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You want to know more?

Do not hesitate to get part of our friendly Community and join our Discord server – we are happy to hear from you!

Olivia Back


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Der ewige Kampf gegen Cheater…

Post has published by Lord Devil
Wenn ich mich so an meine eigene Online Spiele Zeit zurückerinnere, fällt mir eine Sache immer und immer wieder auf: Egal welches Genre man spielt, eines meiner größten Sorgen galt den Cheatern. Ich würde sagen, jeder von uns, der einmal ernsthaft gespielt hat, war früher oder später mit dieser Thematik...
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Sommerferien? Nicht bei uns!

Post has published by Lord Devil
Während einige von euch wohl schon dem wohlverdienten Sommerurlaub entgegenfiebern oder ihn bereits erleben dürfen, haben wir hier alle Hände voll zu tun, um das Spiel in die Alpha Version zu bringen - was so viel bedeutet wie: Aus langweiligen Konzepten und technischen Details endlich etwas "Greifbares" entstehen zu lassen....
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Erste Einblicke ins Spiel…

Post has published by Lord Devil
Hallo liebe Requia Community, auch wenn es in den letzten Monaten sehr ruhig um Requia Online war, lag das nur daran, dass ich alle Hände voll zu tun hatte um die Entwicklung des Spiels voranzutreiben. Wie ihr euch bestimmt vorstellen könnt ist gerade der Anfang einer Spiele-Entwicklung eine ziemlich trockene...
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